Zeugma is an interactive fiction in first person about escapism, love, social struggle and determinism.
Four objects, four vignettes, four memories. Are they past or future ?
Figure out the past from the future while packing up. Through her items, fill the gaps of a young woman's life, tell her story.
Zeugma is a personal project I've been working on for six months. It is directly inspired by Gone Home, Thirty Flights of Loving and Virginia.
From the beginning, I wanted to work on a simple story that would be told to players through objects they could interact with. As the project went, I decided to fragment the story in four sequences, triggered by an interaction with a specific object.
Zeugma is the first project for which I made everything : art, code, design and story.