Tempus Fugit

Game Jam

Project role : Game, Level and Narrative Design
Type: Narrative game
Platform: PC, Mac, Linux



Pay a fine by talking with strange passengers about their most personal memories. Tempus Fugit is a short narrative game in which you talk to strangers to unveil strange stories about them. 

Tempus Fugit has been made for Ludum Dare #44 by a team of five:

Camille Blum : 2D/3D artist

Simon Hembert : Programmer

Melissa Petrucci : UI artist - Narrative Design

Anthony Plomion : Sound Designer

Ugo Trelis : Game/Level/Narrative Design