Project role : Lead Game Designer, Creative Director
Care is a game made in a two weeks rush in partnership with Gameloft. In the game, you have to take care of a creature before it die. Growing plants, cooking food, nursing the creature... Among an eleven members team, I was lead game designer and gave the creative direction of the project. We developed simple interactions because we wanted a game easy to play, even for a casual player. The game is calm, relaxing, and thanks to our artists, gorgeous. I learned a lot while I was working on the project. It was the first project where I could lead a strong and unique creative vision, which I really enjoyed. I closely worked with the lead game artist and game producer to make this vision possible, playable, and enjoyable for players.